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Settlements that come with occupants will also come with beds.


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Settlement bed happiness glitch analysis and fix!

Recently, I've had an glitch in Sanctuary where certain resources "disappear". By this, I mean they aren't being counted when viewing them in the Pip-Boy's "Workshop" tab. While out, I'll occasionally check the Workshop tab to make sure none have the exclamation point that ifies some attention needs to be given. The last couple of days, Sanctuary has been constantly lit up with the "! It might show that I have 4 beds when there are actually Upon returning to Sanctuary and going into Workshop Mode, everything looks right.

All beds and defenses are ed for, happiness starts to rise again. This may be unrelated, but Sanctuary is my "main base". I have seen this extensively during my multiple playthroughs and believe this to be a bug of some kind. As you've noted, visiting the settlement and looking at the statistics in workshop mode reveal the correct s and once you've seen these s they'll be correctly reported in the Pip Boy interface. This isn't limited to specific settlements and as far as I have seen, not related to fallout events either it's not going to happen more bed if, for example, that settlement has just been attacked.

It seems to start happening when the settlement size becomes large enough or for some other complexity reason, I'm not surewhich especially affects Sanctuary and Red Rocket Truck Stop for me.

Overcoming the fallout 4 bed building bug

For me, in Sanctuary it's most often the beds and defence and in Red Rocket Truck Stop it's most often the water and people. But, when the Red Rocket Truck Stop settlement got large enough and started quirking as well, the problem got worse: if I fast-travel directly to Sanctuary, the Red Rocket s seem to always get corrupted so I now also have to run through Red Rocket from Sanctuary before fast-traveling away. An alternative that also works when I want to fast-travel to Sanctuary, is to first fast-travel to Red Rocket and then run to Sanctuary from there. Because of this, I'm considering shutting the Red Rocket settlement down and scrapping it.

Its closeness to Sanctuary seems to trigger the double-problem. Maybe this only happens with max viewing distance I can see the settlers and turrets etc from Red Rocket and vice versaI don't know, but I refuse to reduce the viewing distance. That isn't true in my case because I have this issue in two areas.

One in Sanctuary Hill and the other on Spectacle Island. All the settlers on the Island was sent there from other settlement. Now there are 2 methods mentioned to work around bugs. One is to leave area before fast traveling which seems to work most of the time. The other is some claim removing all TV's and Jukeboxes also fix it. I have removed them all yet to see if this works but many claim it does while others claim it doesn't.

I will say I didn't start seeing the bug until I started decorating Spectacle Island. It took a while to build my buildings with no problems and had the settlers I have now. Didn't see it until I started decorating so who knows. I think I've finally figured out what triggers this bug. So the only solution I can think of to avoid the bug is to set up a "Recruitment Settlement".

IE: Never let the of people in that settlement get over 6 maybe even keep it at 2 or 3and use the people that initially go there to fill your other settlements. up to this community.

The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 5 years, 10 months ago. Active 5 years, 6 months ago. Viewed 9k times.

Has anyone ran across a similar issue?

Bed count bug

Is there any solution to this? Improve this question. I'm also having pip boy issues with Sanctuary, however it keeps showing there being many more people than there really are. I've encountered this problem before as well. Same with the of Settlers suddenly jumping to 26 from 15 in my pip boy for no reason. Luckily happinness doesn't appear to be too important, because it takes a drastic hit when something like this happens.

Add a comment. Active Oldest Votes. I have not found a method of ensuring these s are correct without visiting the settlement.

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Improve this answer. Agh, well that's unfortunate I put the additional info about me storing everything in this particular settlement's workbench, thinking maybe there was some correlation between that and this bug happening ONLY to this settlement.

I suppose I'll change up some aspects of my routine to see if this continues, or if anything seems to help it. Kaykay Kaykay 11 2 2 bronze badges.

Ric Ric 11 1 1 bronze badge. Note: I never fast travel I think I've finally figured out what triggers this bug.

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