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Far Harbour welcomes you! However, the scenic views and strange flora are not the only specimens that inhabit this land. There are dangers around every corner and you should be aware of them. This guide will introduce you to some of the less friendly inhabitants of the island of Far Harbour and, hopefully, will ensure that your trip is as safe and enjoyable as possible. Now, if you are at all familiar with the monsters of the Commonwealth, then these will come of no surprise to you. Mirelurks are the crab-like creatures that occupy a good portion of any coastal region.
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When you arrive on The Island, speak with Captain Avery on the docks to your right. Part way through the conversation, as soon as you learn something useful, a bell will ring, interrupting your chat. Follow the path up and around and take up a position where you can look down the street to the right, as you face over the barricades.
A group of Gulpers approach. Try head and body shots, and tails if you have a rapid-fire weapon and a good opportunity. You may face a Legendary.
When the battle is over, head down to the town. Speak to Avery to get some more information on the island, the radioactive fog, and a tip to ask Old Longfellow for a guide to Acadia, where Kasumi may be.
Fallout 4: young gulper
Inside The Long Plank, wait for Mitch to finish his speech and approach for a free beer. Use persuade to score something better. He has some interesting dialogue about the fog, too.
Old Longfellow will give you some info on Acadia and fog condensers. If you're successful, he'll eventually agree to take you to Acadia.
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You can always leave it at the door of dungeons. Old Longfellow le you out the main gate. After this fight Old Longfellow sometimes gets a bit confused and will lead you back towards town a little and stop in place; just talk to him and he should take off again, this time chatting about the fog and the trappers. As you proceed, look for new plants to collect, such as the orange Blight fungus and thistle-like Aster.
Your next encounter is with of Atom.
There are no consequences to this at this time. Shortly after this you arrive at Acadia. Longfellow offers his services as a companion here, and his cabin becomes a settlement. If you head back to Far Harbor at this stage, you can chat with Pearl to kick off a miscellaneous quest well worth the effort; le to Brain Dead and an important locationand get the Safe Passage quest from mayor Avery to continue Living on the Edge.
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